AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games Performance on Unified Platform in El Salvador Q1 2024
Discover the performance trends of the top 5 hybridcasual games on a unified platform in El Salvador during Q1 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top 5 hybridcasual games in El Salvador on a unified platform, encompassing both iOS and Android, exhibited varying performance trends in terms of downloads, revenue, and active users. Below, we delve into the individual metrics for each game.
Pizza Ready! from Supercent, Inc. saw weekly downloads starting strong with 12.1K in the first week of January, but gradually declined to 3.8K by mid-March before rebounding to 7.3K in the final week of the quarter. Weekly revenue fluctuated, peaking at $46 in mid-March, while weekly active users started at 20K, dipping to around 10K, and then rising back to 13.5K by the end of March.
Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. maintained a relatively steady weekly download rate, with notable peaks, such as 10.3K in late January and 8.4K in the final week of March. Revenue peaked at $101 in mid-January and remained relatively modest throughout the quarter. Active users showed a strong upward trend, starting at 10K and reaching over 30K by the end of March.
My Perfect Hotel from SayGames LTD experienced a decline in weekly downloads from 11.5K in early January to 3.5K by mid-March, with a slight recovery to 5.8K by the end of the quarter. Revenue peaked at $57 in late January but saw minimal earnings thereafter. Active users followed a declining trend from 31K at the start of the quarter to around 13K, before a minor rise to 16K in the final week.
Stumble Guys by Scopely, Inc. started with 8.8K downloads in early January, fluctuating throughout the quarter, and ending with a peak of 7.8K in the final week of March. Revenue saw a notable decline from $763 in early January to $476 by the end of March. Active users remained relatively stable, starting at 56K and ending at 50K.
Race Master 3D - Car Racing, also from SayGames LTD, began the quarter with 13.5K downloads, which gradually declined to around 3.9K by mid-March, before a slight increase to 5.2K by the end of March. The game’s revenue was modest, peaking at $48 in late January. Active users started strong at 63.5K and saw a gradual decrease to 44K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.